Pack Updates: Character Generator Expansion Plugin + 8bit Retro Graphic Materials All-in-One Pack
RPGMakerWeb
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RPGMakerWeb
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April 16, 2024
April 16, 2024

Pack Updates: Character Generator Expansion Plugin + 8bit Retro Graphic Materials All-in-One Pack

Pack Updates: Character Generator Expansion Plugin + 8bit Retro Graphic Materials All-in-One Pack
by

RPGMakerWeb

on

April 16, 2024

The following two packs have received updates: Character Generator Expansion Plugin, 8bit Retro Graphic Materials All-in-One Pack

Character Generator Expansion Plugin

Four new features have been added:

  • A solution has been implemented for the flaw where only one set of patterns could be configured for a character: A new feature has been added to allow Character B to read Character A's equipment settings. For example, when Character A equips cloth armor, Character B will be considered as wearing cloth armor even if not equipped, displaying the equipment status accordingly.
  • Settings for weapons, armor, and variable blocks have been added to allow for configuration specific to multiple characters: This can significantly simplify the setup difficulty. For instance, previously, each weapon required 16 individual configurations for each character. After simplification, it is now only necessary to configure once for the male and female modules respectively.
  • Settings for weapons, armor, and variables have been enhanced to include an option to retain the color configuration of character settings blocks: This allows headgear that needs to match the character's hairstyle to adjust accordingly to the character's original hair color, eliminating the need for individual settings for each character.
  • A new method has been added to the game to change the color configuration of character settings blocks, making it easier to fulfill requests such as changing hair color."

8bit Retro Graphic Materials All-in-One Pack

The following images have been added:

  • Walking sprite and face graphics for all monsters that were not included.
  • Modified about 2/3 of the monster images in the "enemies" folder to optimize them for the front view.
  • Revised "DotFont" in the "omake" folder by adding some symbols.

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