This week’s spotlight is taking a look at one scripter’s other passion: music! TheoAllen has created well over a hundred BGMs for us to use in our non-commercial games, so let’s take a look at some of these gems!
TheoAllen can often be seen around the forum offering mechanic advice or sharing new plugins, but one thing people may not know about is his music resource thread. Theo’s BGM Collection contains a ton of music made for all sorts of scenes. High-energy battle tracks and spooky dungeon themes are waiting to be used by fighting-focused games, while relaxing piano tunes and cheerful town melodies can easily find homes in a happy story-driven farming game.
TheoAllen’s music collections are broken into two sets, BGM Collection and BGM Collection 2. The first collection is jam-packed with music, numbering over a hundred songs! Most of the songs come in both MIDI and Ogg formats, so if you’ve been missing that MIDI style in your game you can find it here. The different songs are separated into 11 categories so it’s easy to find that perfect town or dungeon theme!
We can bring our battles to life with heart pounding battle tracks filled with energetic beats and strong drums that’ll keep our players focused on the fight at hand, and give our final battle the gravitas it demands with a dramatic boss theme.
The dungeon tracks all offer different vibes, many of them evoking a possible location they could be used in. Light and airy bells in ‘Crystal Caves’ would fit well in a cavern full of shining minerals while building strings and choir notes in ‘Lava Temple’ remind players of the danger while they make their way through an abandoned temple. Some of the dungeon tracks are almost relaxing, but there’s something just slightly off about them that sends a shiver down your spine and makes them perfect for exploring supposedly empty graveyards or tunnels.
Exploring dungeons and battles aren’t the only things to be found in games though, and TheoAllen has plenty of other options to play with! The field tracks offer wonderful background tunes for wandering our game’s world maps and the different town themes make it simple to find a song that matches the tone we want our towns to have. A relaxed and cheerful tune like ‘Forest Aside’ would fit our calm village towns while our forts could use the more structured style ‘Military Town’ boasts.
The jingle tracks are short and sweet to help set the right mood, with many perfect for being used as MEs for battle victories or as a replacement for the healing tune at an inn.
The BGM Collection 2 contains 15 new songs along with a couple of extended tracks from the first collection. ‘A New Adventure’ has an uplifting melody to give battles a fun soundtrack and the ‘Noble Heart’ jingle would make for a perfect cheery tune while the credits roll.
These collections contain so much music it’s impossible to talk about them all! So if you’ve been searching for some new tunes to add to your games, then make sure to check out Theo’s BGM Collection!
Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably parallax it to have it really fit the world I have in mind. But on the other hand, it’s a shame to just neglect these neat tiles, even if you don’t plan on having an actual world map. So let’s have a look at 6 ways to (mis)use these tiles!
For the past month, you’ve been hard at work on your absolute best game, one that will showcase the apex of your skills and the RPG Maker MZ engine. You’ve created assets, worked on maps, and struggled through events. You’ve had many sleepless nights, pushing yourself, your abilities, and your caffeine tolerance to their limits. But now your hard work has paid off…