The character generator has come a long way… do you remember the haunting results of the VX Ace generator faces? But even now, with MZ, even though the results look pretty good, you might want something a bit more special for an important character. Let's learn how to make quick edits using pieces existing busts to make your own unique character!
We’ve all made games where our main character has a premade look and personality, but sometimes it’s fun to give our players some options to the main character they’ll be controlling. So let’s take a look at a few ways we can give our players some control over their main character at the start of the game.
Sometimes it’s nice for our heroes to be able to take a break while adventuring and relax at a campsite. Camping in games often offers a place to heal, to converse with party members, and even to make new equipment. Let’s take some time today to learn how to make an item that’ll let our players travel to a campsite.
Collecting items is a common event in games, but often once we’ve gotten the item all we can do with it is leave it in our inventories. While that does work for plenty of items like keys and potions, what’s stopping us from giving our players item pieces that they need to combine to make something better?
Locked doors show up in almost every game. Whether the doors are shut through magical means, a password, or even a simple deadbolt, chances are the heroes will need to figure out a way to unlock the door to move forward. Since having to open locked doors is so common, let’s learn the basics we need to add our own doors to our games.
How many games have you played where a spider enemy’s bite can poison your heroes, or a huge foe’s bodyslam causes stun? We’ve all seen states in games, but sometimes it’s tough to come up with different ones that really add to our battles. So let’s figure out four different ways we can use states to improve our battle skills for some of our default MZ actors.
A common complaint about RPG Maker games is that many of them look the same since they use the default tiles that come with the program. There are a ton of ways to deal with that complaint, from editing tiles to buying brand new tilesets, but for this tutorial we’ll look at a simpler method: using tints and pictures to improve our games’ appearance.
The in-engine tutorial gives us a brief guide to making pushable events with moving rocks, but sometimes we want our players to have more options when dealing with a puzzle. So why don’t we create a system that lets players grab those events to push and pull them out of the way?
Pssst! I heard, secret doors might be a nice element, that might enhance your game and be a good fuel for puzzles! The big disadvantage of that element is that it might be difficult to find the right charset just for the situation you have in your game, but no worries! Today we go step by step through several options you might want to have and show them how to create them with any tile you might want to have to do that movement.