Visible enemy encounters can make planning when to battle a lot easier, but that’s not their only upside. Since visible enemies are events we can add all sorts of extra commands that can affect battles! So let’s learn how to make a preemptive strike QTE that can add states to our enemies.
Having NPCs wandering around a map can bring a lot of life to the scene, but sometimes it feels like the only options are to have them walk a simple planned route or move randomly. That’s not the case though! With some script calls and out-of-the-box thinking, we can add new moves into our NPC events.
RPGs have a lot of stats that make battles more interesting: Attack lets us hit enemies harder, Defense keeps our heroes from fainting after one hit, and Agility speeds the battle up. But what about the often-ignored stat, Luck? Let’s take some time to find a few ways to use Luck, both in and out of battles.
Cliffs are something that can make a huge difference on your maps. I don’t know where you live, but if I look out of my window the landscape is far from being flat and so there are probably parts of your game’s world that could benefit from some height differences for the ground - being it some hills or high mountains.
Sometimes, we are looking for resources for our games and then we find the perfect things… but they were made for VX or Ace. A lot of people give up at that point or try to just use an algorithm to upscale said tiles. Both are not really the go to solutions - either you end up without the tiles or you end up with stuff that is somewhat blurry.
We’ve all run into locked doors in dungeons before. Sometimes we just need to defeat an enemy or find a key to open the door, but there’s another option that makes the player think a bit more: solving a puzzle. Puzzles can be a nice break from battles for our players, so let’s learn how to make two types of puzzles that could be used to unlock a dungeon door.
The character generator has come a long way… do you remember the haunting results of the VX Ace generator faces? But even now, with MZ, even though the results look pretty good, you might want something a bit more special for an important character. Let's learn how to make quick edits using pieces existing busts to make your own unique character!
We’ve all made games where our main character has a premade look and personality, but sometimes it’s fun to give our players some options to the main character they’ll be controlling. So let’s take a look at a few ways we can give our players some control over their main character at the start of the game.
Sometimes it’s nice for our heroes to be able to take a break while adventuring and relax at a campsite. Camping in games often offers a place to heal, to converse with party members, and even to make new equipment. Let’s take some time today to learn how to make an item that’ll let our players travel to a campsite.
Collecting items is a common event in games, but often once we’ve gotten the item all we can do with it is leave it in our inventories. While that does work for plenty of items like keys and potions, what’s stopping us from giving our players item pieces that they need to combine to make something better?