MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based animation creation like in previous RPG Makers? Let’s take a look at how to make some MV-style animations in MZ thanks to the 1.4.0 update.
What’s one thing that you would expect to encounter in an ice dungeon or frozen tundra map? Slippery ice, of course! Sliding on ice to reach an extra reward or using ice to control the player’s path can add another layer to your maps, so let’s take a look at how to event it.
The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your own picture-based menu is a great way to make sure your menu fits your game, so let’s take a look at how to make one.
If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.
Card games like blackjack and poker can be a fun distraction for players who need a break from defeating evil, but bringing that to life in your own game is challenging. So why don’t we take a look at how we could start eventing our own card games, starting with how to draw cards?
We've talked about trying to use rocks of similar shades in the same area if possible before (this is not super strict, but just look at mountainsides and you’ll see that in most cases there is one main type of stone), but what do we do if we don’t have much variation in one shade available? Well, we make it ourselves, of course!
If you've made it this far, then I congratulate you! This tutorial will be the last one for this series focusing on enhancing the battle system and skills with Visustella's Battle Core. I hope that you've enjoyed the ride thus far.
Game dungeons are almost always full of monsters, but sometimes that’s all they have to challenge the player. Additions like puzzles and traps can turn a simple map into an exciting dungeon to explore, so let’s take a look at one type of trap we can add to our dungeon floors: spike traps.
Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably parallax it to have it really fit the world I have in mind. But on the other hand, it’s a shame to just neglect these neat tiles, even if you don’t plan on having an actual world map. So let’s have a look at 6 ways to (mis)use these tiles!