Whenever I start a new project, my first thought when seeing the world map tiles is “Nah, I won’t need that here”... if I want a world map, I’d probably parallax it to have it really fit the world I have in mind. But on the other hand, it’s a shame to just neglect these neat tiles, even if you don’t plan on having an actual world map. So let’s have a look at 6 ways to (mis)use these tiles!
For the past month, you’ve been hard at work on your absolute best game, one that will showcase the apex of your skills and the RPG Maker MZ engine. You’ve created assets, worked on maps, and struggled through events. You’ve had many sleepless nights, pushing yourself, your abilities, and your caffeine tolerance to their limits. But now your hard work has paid off…
Like the Demon King looming over Harold, the deadline for our RPG Maker MZ “Touch the Stars” Game Jam hangs over all our heads. Soon, the submission period will end and the Four Judges (that doesn’t sound ominous at all…) will begin playing through each entry. You’ve given it your all, now make sure that you don’t disqualify yourself at the last minute.
The clock is ticking, and there is less than 5 days left to get your game into the Touch the Stars Game Jam! Don't miss your chance to win a $1,000 Grand Prize, get your game in before the deadline. Need some tips on how to do it fast! We're here to help with this tutorial.
We all love getting items while playing games, but some of them really only have one use. Wouldn’t it be fun to include some items that work one way in battles and do something else when exploring a map? So today let’s take a look at how to create a bomb that damages enemies in battles and can also open up holes in map walls.
The Touch the Stars Game Jam is in full swing, our Summer Sale is winding down to an end (be sure to check it out before the 12th!), but that doesn't mean we can take a break from release day! This week we have a stunning new tile pack, and the perfect music pack to perk up the light parts of your game!
Have you ever wanted to show a balloon icon in a move route to draw your players’ eyes to an event? How about creating a creepy flickering effect for a ghost in a horror game? Or maybe you wanted an event to become visible only if the player is nearby? Today let’s take a look at some more script calls we can use in move routes that will make all that possible.