The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your own picture-based menu is a great way to make sure your menu fits your game, so let’s take a look at how to make one.
If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.
Card games like blackjack and poker can be a fun distraction for players who need a break from defeating evil, but bringing that to life in your own game is challenging. So why don’t we take a look at how we could start eventing our own card games, starting with how to draw cards?
The Spooky Month has begun, and it is time for to take a path through a creepy wood... but what music should we use? And what about the paths, what do we use there? Well this release week has you covered for both!
We've talked about trying to use rocks of similar shades in the same area if possible before (this is not super strict, but just look at mountainsides and you’ll see that in most cases there is one main type of stone), but what do we do if we don’t have much variation in one shade available? Well, we make it ourselves, of course!
Creating a town from scratch can be tough if you don’t want every house to look alike. So why not use some pre-built buildings to help make your important houses stand out? CWStudio has made some great buildings, as well as some other excellent MV edits, so let’s take a look at some of their work!