MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based animation creation like in previous RPG Makers? Let’s take a look at how to make some MV-style animations in MZ thanks to the 1.4.0 update.
It's the New Year, and it's time for New Releases! For our first release of the year, we have 2 superb packs ready for you: a new Exterior set to go with the Winlu Cyberpunk interior set, and a whole pack of amazing combat sound effects!
It's time for our final release day of the year! So let's send it off with a bang... or three bangs! Three new packs to make your games come to life. And we'll be back after the new year to deliver even more!
What’s one thing that you would expect to encounter in an ice dungeon or frozen tundra map? Slippery ice, of course! Sliding on ice to reach an extra reward or using ice to control the player’s path can add another layer to your maps, so let’s take a look at how to event it.
Finding the right battlers for your game can be tough, especially if your game covers all sorts of locations with many different types of foes. There are only a few sets of battlers that can offer up an expansive collection to choose from, one of which is today’s highlight: Thalzon.
The default RPG Maker menu works well, but sometimes you want one that fits your game’s aesthetic better or offers only the important options. Eventing your own picture-based menu is a great way to make sure your menu fits your game, so let’s take a look at how to make one.
If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.