In some of our recent Resource Spotlights, we’ve looked at some of the amazing plugins creators have shared with all of us to use to improve our games. It’s great to know about all these options, but let’s take a closer look at plugins for those new users who aren't familiar with how to use them.
Can we get Thursday officially changed to Releaseday? Doesn't it just roll of the tongue? Anyway this Thursday we have two new packs to enhance your JRPG Style Games! Battlebacks for your world maps, music for all situations, dive in below!
Key Items are a major part of many games, from keys that unlock dungeon doors to crystals that you need to find and return to a magical kingdom. But sometimes we want our items to be more than just a two-line description in the item menu. That’s where common events come into play, giving us the freedom to make our items as detailed as we want.
For everyone who loves adding more depth to your battles, this is the highlight for you. Fomar0153 has been making MZ plugins that give us all sorts of new battle options, from adding global battle events to giving party members new ways to learn skills to even throwing extra weapons at the enemy!
This week we’re taking a look at another prolific plugin maker, Casper Gaming! Casper Gaming’s MZ plugins cover a lot of different facets of development, from giving us a way to easily put our developer info onto the title screen with his CGMZ Game Info plugin to adding in brand new scenes like his CGMZ Encyclopedia and Bestiary! Casper Gaming has a bunch of plugins ready for us to use, so let’s take a closer look at some of them.
Cutscenes are a vital part of most games, drawing the players into the game’s story and giving them a break from the action of battles. But sometimes it’s difficult for new developers to get the ideas from their heads into the game itself, so let’s take a look at a few things to keep in mind while eventing cutscenes.
Now that RPG Maker MZ is out there, there are probably people out there that might have wished for a different style for the character sets. Don’t get me wrong, the chibis are cute and enable people to have a good workflow when creating them, but especially for games with more serious undertones, people could want something with different proportions. Today we have two artists to be featured and some additional honorable mentions!
Today we are going to have a closer look at characters – or charsets, sprites or character sets, as some people call them. There are some common misconceptions about how they work and some traps people run into, so we will use this chance to make sure they don‘t happen to you anymore!
In this week’s Resource Highlight, we’re jumping into the world of plugins! Sometimes you just want MZ to do something different than its default, and that’s where plugins come into play. From easily letting your players know what they found in a chest to creating battle action sequences that would put suplexing a train to shame, Visustella’s plugins give you a great place to start building the game of your dreams.
MZ gives us the choice between three different damaged frames for our sprites, which is great for some variety on a battlefield! But there’s so much more we can do with them if we just edit the sprites a little bit. So let’s take a look at how we can make a few new behaviors out of the damaged sprites.
With the release of MZ we’ve seen a resurgence of plugin creators making codes to take our games to the next level, so today let’s take a closer look at one of them! Caethyril’s MZ Plugin thread contains a bunch of incredible plugins that bring all new effects to your development process, from making adding new battle encounter messages simple to building a whole clickable menu out of pictures and common events