This week's release is special! Two complimentary packs that recreate monsters with the same names, but completely different designs! One for Front View, and one for Side View (Though many can be used for either!) So let's look at the P. KONEKO Monster Design Packs!
Cutscenes are a common occurrence in RPGs. In this tutorial we will look at ways to make cutscenes, as well as go over some tips and tricks to keep in mind while making them. We will demonstrate these by making a cutscene where Reid enters town, walks, then a dog and Kasey run past him and out of town. We will use the Snow Town MZ sample map for reference.
We're back again to expand two Release pack series with some awesome new entries. A brand new Legendary Palaces set, visiting the land of the dead, and a whole bunch of new characters for the Tiny Tales series!
Today's releases are making me hungry, with a whole new tileset of delicious modern style food, and a second pack that covers the sounds of every kind of flame you can imagine! Ever wanted to cook a burger with a dragon's firebreath? Then you need to get these two packs together!
Setting up an event can be simple, but fully understanding the event’s Priority and Trigger options can make certain things feel right to our player, such as making a door open when our player walks into it or having a monster attack while our player tries to escape. In this tutorial we’ll be focusing on the Priority and Trigger sections of an event, found at the bottom of the event page next to Options. Both are important when it comes to activating our events’ contents, so let’s break down each section.
A common theme in modern RPGs is letting the player themself decide who their character will be. From selecting their body, eye color, selecting their hairstyle, and even selecting what pronouns they use. Let's look at a way to make this even easier to create in your game.