Whew, what a stressful week. Sure would be a good week to chill out on a tropical island and... wait... what was that noise! ... That is a big boy monster coming out from under the waves! This week we release two new packs to realize just such a scene!
Pack your bags and get ready for a trip to the beach! Tropical Island Game Assets is here to make our heroes’ dreams of a vacation a reality! Guttykreum has created tons of tropical pixel tiles sized for MV and MZ to let us create some incredible seaside maps. Get ready to explore secret beaches and relax under palm trees!
Take our players to beautiful beaches decorated with seashells and driftwood, or have them stumble upon a fishing village full of thatch roofs and bobbing boats that’s safely nestled in a calm inlet. Build wooden fishing piers for our heroes to explore where sharks hang from lines and barnacles cling to the bases of the pier supports. If we’re tiring of all the sand, then climb white stone cliffs to hang out on soft grasses surrounded by pale flowers and lush bushes.
Tropical Island Game Assets contains A2, A5, B, and C tilesets ready to be used in RPG Maker, along with a number of animated sprites like dolphins and waves to bring the tropics to life. If your game has been begging for a beach vacation subplot, pick up this pack today!
The Earth shakes, as the giant boss monster moves forward to face the heroes. Its roar makes the walls shake, unlike the grunts you could hear previously from distance. You now know, they are really in trouble…
Sounds are an often underestimated part of a game, as they can add a lot of atmosphere to your game, and especially in the indie area, where you don't have super high polygon detailed models for all your visuals. They are one of the best ways to up the immersion for your game.
The BigMonsterSounds pack has 107 different sounds, to make your encounters with large enemies more tense. Each of the files come with and without an echo, so you can pick what you like more.
All the different sound types come with several versions, so you can have variation for example in a longer cutscene or have the boss monster make different sounds of the same kind for each attack.
There are sounds for all kinds of movement, attacks and screams, so you can use them in all parts of the encounter - when you hear the monster in the distance, slowly breathing or grunting, the stomps when it approaches, for all options of actions it could make during the fight and the death or resignation screams, when it is finally defeated.
Sounds exciting? Then this is the right pack for you!