Plugin Showcase: Tony
Archeia
by
Archeia
on
April 7, 2021
April 7, 2021

Plugin Showcase: Tony

Plugin Showcase: Tony
by

Archeia

on

April 7, 2021

In our latest Plugin Preview, we look at Tony who has created some in-depth Audio plugins for your RPG Maker MZ projects!

Tony, a long time veteran of the RPG Maker community creates two feature pack plugins that involves adding more power to your game's audio!

Advanced Audio Options RMMZ

This plugin provides Player facing, Audio Equalization options for the base RMMZ environment.

Features include:

  • 9 band equalizer, with frequencies customizable by the developer
  • Mouse, touch and keyboard support
  • Presets for players to quickly pick and choose something for their device, such as Speakers, Headphones, or Mobile Device
  • Auto-saves the adjustment so the player won't need to adjust later
  • Creates its own scene so it won't conflict with other menu options
  • Built-in integration with VisuStella's Options Core
  • Instructions to add to your Options menu if not using VS Options Core.
  • Customizable High Pass and Low Pass filters for the developer to adjust
  • Customizable gauges so you can match your game's color scheme
  • Future expansions to include developer soundscapes so you can make your music and sounds match the environment (Underwater, in a cave, on the telephone, etc)

Tome's Custom Audio Loops - RMMZ

Ever want to your music or sound to loop from 0:04 - 1:18 of your track? Or don't like the way it fades out and want the loop to end before the fade out? Now you can! This plugin allows you to decide where the loop in your music starts and ends!

  • Pick a time to start and end the loop. Can use default start, default end, or mix it up!
  • Easily install, then use a plugin command to get your normal audio options like Pitch, Pan, Volume, but also have the added ability to pick the loop timing.
  • No dependencies required, simple install and use a command for customized loops!
  • No parameters to mess with or setup. Install, use a command just like you would for a normal sound event!

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