Finding new enemies for battles can be tough, and when you do find a fun battler design there’s the chance that the creator hasn’t made more in that style… But that’s not a problem this week! For this Resource Spotlight we’re focusing on an artist whose unique style and ever-expanding collection of battlers makes their thread an awesome place to explore: ShadowHawkDragon!
ShadowHawkDragon’s thread Shades of Battler is a treasure trove of battlers, with well over 300 battlers broken down into 10 seasons! He’s made sure each season has a variety of monster types covered, often including ones that fit perfectly into fantasy stories like dragons and mimics or mechanized sentry bots for sci-fi games.
Create battles in the middle of towns when a mossy stone statue comes to life, or fill the freezing mountain ranges with icy enemies. Make getting a powerful sword a challenge by forcing your players to prove their worth in battle against the blade, and give your hunters a real challenge when they find a bulky beast in the woods!
And if you’re looking for some sillier battlers? ShadowHawkDragon’s got you covered with a whole selection of living objects, from fruit to soda to even gold!
Bring a smile to your players’ faces when they face off against some sunglass-wearing carrots in some poor farmer’s vegetable patch, and leave them laughing when the bottles of beer in a bar want to battle. The different situations you could come up with with these battlers are pretty much only limited by your imagination.
And since ShadowHawkDragon’s battlers often come with variations it makes it easy to create themed battles, like a fight with an owl-ful troop!
Many of the battlers come in color and weapon variations, so you can have a whole slew of different scorpions in a desert or have recurring enemy types in different situations, like ghosts that pop out of stumps in a forest and pots in a town.
If all these amazing designs weren’t enough to interest you, how about something a bit more animated?
One of the things that makes ShadowHawkDragon’s battlers extra special is that he’s created SV battlers versions for all of them! So if you’re using a plugin that adds the option, you can have your players face off against moving foes.
And having these SV battlers means your players can fight alongside dinosaurs, wolves, and whatever else you want! Why use small humans in battles when your team could be full of powerful creatures?
But he’s not done yet! Because ShadowHawkDragon hasn’t only made SV battlers for his creations, but a number of them also have DragonBones versions! With the help of a plugin DragonBones can give more freedom to the battlers’ movement, so if you’ve been wanting smooth enemy attacks then consider using some of ShadowHawkDragon’s ready-to-go creations.
How did this thread for battlers grow into the incredible collection it is now? According to the creator himself, “It started with a personal project that only made it as far as the design stage. With the first set of enemy designs already completed I decided to share and see if anyone else could find a use for them. As interest grew, I thought to continue and expand the collection some more. Fast forward to today and the count has grown past 300 and continues to climb.”
So if you’ve been looking for a large and incredible collection of interesting battlers, go take a look at ShadowHawkDragon’s Shades of Battler!
MZ’s default animation style uses Effekseer to create incredible animations, but it can be tough to get used to using it. And what if you prefer cell-based animation creation like in previous RPG Makers? Let’s take a look at how to make some MV-style animations in MZ thanks to the 1.4.0 update.