For the past month, you’ve been hard at work on your absolute best game, one that will showcase the apex of your skills and the RPG Maker MZ engine. You’ve created assets, worked on maps, and struggled through events. You’ve had many sleepless nights, pushing yourself, your abilities, and your caffeine tolerance to their limits. But now your hard work has paid off…
The Game Jam’s Submission Period is over!
Whether you are a contestant or a spectator, just sit back and watch while Drifty, Teal, Hawk, and Benny comb through the entries, analyzing each one, and advancing the ones they feel are the absolute best of the best. Will your game make it through the gauntlet of the most analytical eyes of the community? Will your game achieve immortality? Will you go down in history as an RPG Maker MZ developer worthy of ultimate praise?
You already are those things. Because the simple truth is that even if your game doesn’t place, you’ve already won. Most aspiring developers go their entire lives and never put out even one game. But you? You did it. You rose to the challenge and created something.
Pat yourself on the back. Give yourself a high-five. Toast yourself with your favorite drink.
You’ve won. You’ve… won.
And whether you participated or not, it's time to play as many of the entries as possible to give them a score! Jump over to the Game Jam page to find your favorite! Click below to start playing!
If you spend some time on our boards, you will sooner or later come across the mysterious term parallax mapping and find out, that some people might swear, that parallax mapping is the one true way for a good looking game. While you shouldn't blindly follow advice like that, today we are going to look at parallax mapping.