Sometimes, we are looking for resources for our games and then we find the perfect things… but they were made for VX or Ace. A lot of people give up at that point or try to just use an algorithm to upscale said tiles. Both are not really the go to solutions - either you end up without the tiles or you end up with stuff that is somewhat blurry.
We’ve all run into locked doors in dungeons before. Sometimes we just need to defeat an enemy or find a key to open the door, but there’s another option that makes the player think a bit more: solving a puzzle. Puzzles can be a nice break from battles for our players, so let’s learn how to make two types of puzzles that could be used to unlock a dungeon door.
This week we’re taking a look at a great musician who’s also made a useful tool for testing out damage possibilities. If your game’s been asking for some beautiful orchestral music, or you just want an easier way to test out damage formulas without having to playtest over and over, then check out McTricky!
MZ’s sideview battlers can add extra excitement to your game’s fights, but sometimes their chibi style doesn’t fit with a story’s serious themes. In cases like that you may want battlers with more realistic proportions, which is why today we’ll be checking out Low’s incredible drawn battlers!
The character generator has come a long way… do you remember the haunting results of the VX Ace generator faces? But even now, with MZ, even though the results look pretty good, you might want something a bit more special for an important character. Let's learn how to make quick edits using pieces existing busts to make your own unique character!
We’ve all made games where our main character has a premade look and personality, but sometimes it’s fun to give our players some options to the main character they’ll be controlling. So let’s take a look at a few ways we can give our players some control over their main character at the start of the game.