The Touch the Stars Game Jam is in full swing, our Summer Sale is winding down to an end (be sure to check it out before the 12th!), but that doesn't mean we can take a break from release day! This week we have a stunning new tile pack, and the perfect music pack to perk up the light parts of your game!
Have you ever wanted to show a balloon icon in a move route to draw your players’ eyes to an event? How about creating a creepy flickering effect for a ghost in a horror game? Or maybe you wanted an event to become visible only if the player is nearby? Today let’s take a look at some more script calls we can use in move routes that will make all that possible.
It's Thursday again, and another set of releases are here! Some of our favorite MV Battlers have escaped the battle system and can now walk around in game! And Joel Steudler is here to deliver another set of surreal otherworldly battlebacks. Let's take a look!
Visible enemy encounters can make planning when to battle a lot easier, but that’s not their only upside. Since visible enemies are events we can add all sorts of extra commands that can affect battles! So let’s learn how to make a preemptive strike QTE that can add states to our enemies.
Having NPCs wandering around a map can bring a lot of life to the scene, but sometimes it feels like the only options are to have them walk a simple planned route or move randomly. That’s not the case though! With some script calls and out-of-the-box thinking, we can add new moves into our NPC events.
Our final release day of May and this time it is a triple threat. New Fantasy Backgrounds, new Fantasy Music, and a treasure trove of amazing User Interface Materials! Let's take a look.